Clash Royale Card Guide
Every card in Clash Royale, all 121 of them, in one place. This is the reference behind the daily puzzles — the same roster every mode on this site draws from.
Each entry lists the attributes the guessing games compare against. Elixir is what it costs to play, from 1 to 9. Type separates troops, buildings and spells. Arena is where the card unlocks as you climb, so it doubles as a rough age indicator — Training Camp cards have been in the game since launch. Year is when it was released.
121 cards have a full guide of their own, marked Guide below — click through for balance history, counters and pairings.
Common — 29 cards
The cards you meet first. Cheap, plentiful, and the backbone of most decks long after you stop noticing them.

ArchersGuide
3elixirTroops
Training Camp · 2016
Two ranged helpers who try their best from a safe distance.

ArrowsGuide
3elixirSpells
Training Camp · 2016
A simple answer to ‘too many small things.'

BarbariansGuide
5elixirTroops
Barbarian Bowl · 2016
A loud group that runs in and starts swinging

BatsGuide
2elixirTroops
Builder's Workshop · 2017
A fast swarm that overwhelms lonely targets.

BerserkerGuide
2elixirTroops
Jungle Arena · 2025
A quick fighter who never seems to slow down

BomberGuide
2elixirTroops
Bone Pit · 2016
A fragile troublemaker who throws something that goes boom.

CannonGuide
3elixirBuilding
Barbarian Bowl · 2016
A basic defensive tool that focuses on ground threats.

Electro SpiritGuide
1elixirTroops
Spell Valley · 2020
A tiny spark that jumps in and causes a quick mess.

Elite BarbariansGuide
6elixirTroops
Hog Mountain · 2016
Two fast bruisers who arrive earlier than you wanted.

Fire SpiritGuide
1elixirTroops
Spell Valley · 2016
A small fiery thing that rushes in and vanishes fast.

FirecrackerGuide
3elixirTroops
Spooky Town · 2020
A chaotic ranged attacker who never stands still.

Goblin GangGuide
3elixirTroops
Jungle Arena · 2017
A mixed group of pests that covers multiple situations.

GoblinsGuide
2elixirTroops
Goblin Stadium · 2016
Fast little attackers that appear, stab, and disappear

Ice SpiritGuide
1elixirTroops
Frozen Peak · 2016
A tiny blue thing that buys you a brief moment.

KnightGuide
3elixirTroops
Training Camp · 2016
A dude who walks forward and soaks up trouble.

Minion HordeGuide
5elixirTroops
Hog Mountain · 2016
A lot of flying trouble all at once.

MinionsGuide
3elixirTroops
Training Camp · 2016
A small flying group shows up and starts causing problems.

MortarGuide
4elixirBuilding
Builder's Workshop · 2016
A long-range annoyance that doesn’t like close company.

RascalsGuide
5elixirTroops
Rascal's Hideout · 2018
A small crew: one up front, others behind.

Royal DeliveryGuide
3elixirSpells
Serenity Peak · 2020
A delayed surprise that hits an area and leaves help.

Royal GiantGuide
6elixirTroops
Royal Arena · 2016
A big guy who prefers to target important structures.

Royal RecruitsGuide
7elixirTroops
Royal Arena · 2018
A spread-out squad that tries to hold the line

Skeleton BarrelGuide
3elixirTroops
Jungle Arena · 2017
A floating surprise that turns into extra problems.

Skeleton DragonsGuide
4elixirTroops
Spell Valley · 2020
A flying pair that makes clustered areas uncomfortable.

SkeletonsGuide
1elixirTroops
Bone Pit · 2016
Tiny distractions meant to annoy, delay, and get in the way.

SnowballGuide
2elixirSpells
Frozen Peak · 2018
A big shove that also slows things down.

Spear GoblinsGuide
2elixirTroops
Goblin Stadium · 2016
A pack of quick pests that poke at things from range.

TeslaGuide
4elixirBuilding
Hog Mountain · 2016
A defensive surprise that appears when it’s needed.

ZapGuide
2elixirSpells
Builder's Workshop · 2016
A quick burst that interrupts whatever was happening.
Rare — 30 cards
A step up in cost and staying power. Many are the reliable middle of a deck rather than its centrepiece.

Barbarian HutGuide
6elixirBuilding
Jungle Arena · 2016
A hut that keeps releasing more visitors.

Battle HealerGuide
4elixirTroops
Frozen Peak · 2020
A fighter who keeps herself (and nearby friends) going.

Battle RamGuide
4elixirTroops
Barbarian Bowl · 2017
A fast push tool that wants to reach something important.

Bomb TowerGuide
4elixirBuilding
Spell Valley · 2016
A building that makes ground crowds regret grouping.

Dart GoblinGuide
3elixirTroops
Jungle Arena · 2017
A speedy ranged pest with constant pressure.

EarthquakeGuide
3elixirSpells
Spooky Town · 2019
A ground-based mess that punishes certain strategies.

Elixir CollectorGuide
6elixirBuilding
Miner's Mine · 2016
A building that tempts your opponent into doing something.

Elixir GolemGuide
3elixirTroops
Serenity Peak · 2019
A strange purple mass that refuses to stay in one piece.

FireballGuide
4elixirSpells
Training Camp · 2016
A direct answer to a crowded spot.

Flying MachineGuide
4elixirTroops
Builder's Workshop · 2017
A fragile flyer that pokes from farther than expected.

FurnaceGuide
4elixirTroops
Hog Mountain · 2016
A walking building that keeps producing trouble.

GiantGuide
5elixirTroops
Training Camp · 2016
A slow tank that ignores distractions.

Goblin CageGuide
4elixirBuilding
Goblin Stadium · 2019
A defensive box that turns into a new problem.

Goblin DemolisherGuide
4elixirTroops
Spooky Town · 2024
A short fuse on legs.

Goblin HutGuide
4elixirBuilding
Goblin Stadium · 2016
A small factory that keeps adding annoying units.

Heal SpiritGuide
1elixirTroops
Rascal's Hideout · 2020
A tiny helper that leaves a useful effect behind.

Hog RiderGuide
4elixirTroops
Builder's Workshop · 2016
A fast guy who heads straight for the objective

Ice GolemGuide
2elixirTroops
Frozen Peak · 2016
A cheap tank that leaves a parting inconvenience.

Inferno TowerGuide
5elixirBuilding
Spell Valley · 2016
A building that gets more dangerous the longer it’s ignored.

Mega MinionGuide
3elixirTroops
Barbarian Bowl · 2016
A durable flying attacker with a serious hit.

Mini PEKKAGuide
4elixirTroops
Training Camp · 2016
A small fighter with big damage energy.

MusketeerGuide
4elixirTroops
Training Camp · 2016
A steady shooter who handles problems one at a time.

RocketGuide
6elixirSpells
Builder's Workshop · 2016
One expensive solution to one specific area.

Royal HogsGuide
5elixirTroops
Royal Arena · 2018
Multiple fast attackers that split your attention.

Suspicious BushGuide
2elixirTroops
Rascal's Hideout · 2024
A moving ‘nothing to see here’ that isn’t nothing.

Three MusketeersGuide
9elixirTroops
Royal Arena · 2016
A pricey commitment that demands you protect it.

TombstoneGuide
3elixirBuilding
Bone Pit · 2016
A lonely structure with unsettling activity around it.

ValkyrieGuide
4elixirTroops
Bone Pit · 2016
A tough brawler who clears space around herself.

WizardGuide
5elixirTroops
Spell Valley · 2016
A flashy ranged attacker who likes groups.

ZappiesGuide
4elixirTroops
Hog Mountain · 2017
Three small stunners that are annoying together.
Epic — 33 cards
Higher variance. These tend to do one thing dramatically well, which also makes them easier to play around.

Baby DragonGuide
4elixirTroops
PEKKA's Playhouse · 2016
A flying splash attacker with steady value.

BalloonGuide
5elixirTroops
Royal Arena · 2016
A slow flying threat that you must respect.

Barbarian BarrelGuide
2elixirSpells
Jungle Arena · 2018
A rolling clear that leaves something behind.

BowlerGuide
5elixirTroops
Rascal's Hideout · 2016
A slow tanky unit that controls space in a straight line.

Cannon CartGuide
5elixirTroops
Miner's Mine · 2017
A mobile threat that changes behavior when pressured.

CloneGuide
3elixirSpells
Miner's Mine · 2016
“A risky trick that can snowball or flop.

Dark PrinceGuide
4elixirTroops
Royal Arena · 2016
A charging threat that’s hard to stop cleanly.

Electro DragonGuide
5elixirTroops
Spooky Town · 2018
A flying attacker that spreads pressure across targets.

Electro GiantGuide
7elixirTroops
Rascal's Hideout · 2020
A huge threat that punishes you for hitting it wrong.

ExecutionerGuide
5elixirTroops
Serenity Peak · 2017
A durable ranged unit that hits more than once.

FreezeGuide
4elixirSpells
Frozen Peak · 2016
A spell that creates a short, unfair moment.

Giant SkeletonGuide
6elixirTroops
Frozen Peak · 2016
A big tank that leaves a final ‘goodbye.’

Goblin BarrelGuide
3elixirSpells
PEKKA's Playhouse · 2016
An object that lands where you don’t want it.

Goblin CurseGuide
2elixirSpells
Serenity Peak · 2024
A spell that changes how losses feel.

Goblin DrillGuide
7elixirBuilding
Serenity Peak · 2021
A structure that shows up uninvited.

Goblin GiantGuide
6elixirTroops
Jungle Arena · 2018
A big attacker who arrives with backup.

GolemGuide
8elixirTroops
Hog Mountain · 2016
A massive commitment that doesn’t end when it ‘ends.

GuardsGuide
3elixirTroops
PEKKA's Playhouse · 2016
A small group that’s tougher than it first looks.

HunterGuide
4elixirTroops
Hog Mountain · 2017
A ranged fighter whose best work happens up close.

LightningGuide
6elixirSpells
Frozen Peak · 2016
A sharp answer from above.

MirrorGuide
OtherelixirSpells
Miner's Mine · 2016
A flexible card that depends on what you just did.

PEKKAGuide
7elixirTroops
PEKKA's Playhouse · 2016
A slow wall of steel with one-job focus

PoisonGuide
4elixirSpells
Jungle Arena · 2016
A lingering area that makes standing still a bad plan.

PrinceGuide
5elixirTroops
Royal Arena · 2016
A heavy hitter that becomes scary when it gets momentum.

RageGuide
2elixirSpells
Serenity Peak · 2016
A simple ‘go faster’ moment.

Rune GiantGuide
4elixirTroops
Jungle Arena · 2025
A supportive tank that makes nearby allies feel stronger.

Skeleton ArmyGuide
3elixirTroops
PEKKA's Playhouse · 2016
A sudden crowd that punishes slow answers.

TornadoGuide
3elixirSpells
Miner's Mine · 2016
spell that ruins positioning.

VinesGuide
3elixirSpells
Frozen Peak · 2025
A control spell that makes big threats behave.

VoidGuide
3elixirSpells
Miner's Mine · 2024
A dark zone that’s stronger in the right situation.

Wall BreakersGuide
2elixirTroops
Spooky Town · 2019
A fast gamble that aims for high impact.

WitchGuide
5elixirTroops
PEKKA's Playhouse · 2016
A ranged unit that keeps bringing extra company.

X-BowGuide
6elixirBuilding
Hog Mountain · 2016
A device that locks in and refuses to blink.
Legendary — 21 cards
Built around a distinctive mechanic rather than raw stats — invisibility, a dash, a beam that ramps up.

BanditGuide
3elixirTroops
Rascal's Hideout · 2017
A quick figure that never stays still.

Electro WizardGuide
4elixirTroops
Electro Valley · 2016
A flashy arrival that interrupts fights.

FishermanGuide
3elixirTroops
Miner's Mine · 2019
A disruptor that changes where fights happen.

Goblin MachineGuide
5elixirTroops
Miner's Mine · 2024
A bulky contraption built by goblins.

GraveyardGuide
5elixirSpells
Spooky Town · 2016
A spell that turns any moment into a problem.

Ice WizardGuide
3elixirTroops
Spooky Town · 2016
A control unit that makes everything feel slower.

Inferno DragonGuide
4elixirTroops
Electro Valley · 2016
A flyer that becomes scarier the longer it’s ignored.

Lava HoundGuide
6elixirTroops
Rascal's Hideout · 2016
A giant flying commitment that brings extra baggage.

LumberjackGuide
4elixirTroops
Serenity Peak · 2016
A fast hitter that leaves a messy aftermath

Magic ArcherGuide
4elixirTroops
Rascal's Hideout · 2018
A ranged unit that punishes bad lines.

Mega KnightGuide
7elixirTroops
Electro Valley · 2017
A heavy entrance followed by heavy presence.

MinerGuide
3elixirTroops
Electro Valley · 2016
A sneaky unit that shows up where you don’t want it.

Mother WitchGuide
4elixirTroops
Miner's Mine · 2020
A witch who benefits from chaos.

Night WitchGuide
4elixirTroops
Serenity Peak · 2017
A support threat that keeps adding pressure over time.

PhoenixGuide
4elixirTroops
Spooky Town · 2022
A flying threat that refuses to be a one-time deal.

PrincessGuide
3elixirTroops
Electro Valley · 2016
A long-range nuisance that forces awkward answers.

Ram RiderGuide
5elixirTroops
Electro Valley · 2018
A fast duo that disrupts movement and plans.

Royal GhostGuide
3elixirTroops
Spooky Town · 2018
A roaming threat that appears and disappears.

SparkyGuide
6elixirTroops
Electro Valley · 2016
Slow buildup, huge payoff.

Spirit EmpressGuide
3 / 6elixirTroops
Miner's Mine · 2025
A flexible threat with two moods.

The LogGuide
2elixirSpells
Electro Valley · 2016
A simple rolling answer that never stops being useful.
Champion — 8 cards
The newest class, and the only cards with an activated ability you spend extra elixir on. One per deck.

Archer QueenGuide
5elixirTroops
Royal Crypt · 2021
A high-threat ranged unit that demands an answer.

Boss BanditGuide
6elixirTroops
Royal Crypt · 2025
A fast boss who doesn’t like being pinned down.

GoblinsteinGuide
5elixirTroops
Silent Sanctuary · 2024
A two-part menace that escalates fights quickly

Golden KnightGuide
4elixirTroops
Executioner's Kitchen · 2021
A flashy fighter with sudden bursts of movement.

Little PrinceGuide
3elixirTroops
Silent Sanctuary · 2023
A fragile-looking unit that becomes dangerous if ignored.

Mighty MinerGuide
4elixirTroops
Royal Crypt · 2022
A steady bruiser who can suddenly change the situation.

MonkGuide
5elixirTroops
Silent Sanctuary · 2022
A calm brawler that shuts down the wrong attacks.

Skeleton KingGuide
4elixirTroops
Executioner's Kitchen · 2021
A tanky leader who benefits from nearby destruction.
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