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Knight

  • Elixir3
  • RarityCommon
  • TypeTroops
  • ArenaTraining Camp
  • Released2016

A dude who walks forward and soaks up trouble.

How it plays

  • Reliable mini-tank with simple role compression.
  • Best at soaking damage for ranged support or bait win conditions.
  • Usually stronger on defense first, then converted into a counterpush.
  • Weakest when forced into heavy tank killers or unsupported into air.

Counters to Knight

Cards that deal with Knight efficiently.

Buildings1

  • Valkyrie in many even-defense spots
  • Air units when unsupported
  • Swarm plus tower help
  • Kiting into building setups

Pairs with Knight

Cards commonly played alongside Knight.

Units1

Buildings1

  • X-Bow control shells
  • Hog cycle support

Balance history

  1. 18 May 2016—Hitpoints increased by 10%.
  2. 12 December 2017—Hit speed slower by 0.1 sec; first hit slower by 0.1 sec.
  3. 12 February 2018—Hitpoints reduced by 6%.
  4. 2 April 2018—Hitpoints increased by 3%.
  5. 6 August 2018—Damage increased by 5%.
  6. 4 February 2019—Hitpoints increased by 2.5%.
  7. 1 July 2019—Range increased to 1.2 tiles as part of melee standardization.
  8. 2 December 2019—Hitpoints increased by 5%.
  9. 2 March 2021—Hitpoints reduced by 5%.
  10. 31 October 2022—Hitpoints increased by 3%.
  11. 7 February 2023—Hitpoints increased by 3%.

Also unlocks in Training Camp

Cards that become available at the same point, which makes them rough contemporaries.

Elsewhere

Independent fan sites, not affiliated with Clashdle.

Play it

Knight is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.

Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.