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Rage

  • Elixir2
  • RarityEpic
  • TypeSpells
  • ArenaSerenity Peak
  • Released2016

A simple ‘go faster’ moment.

How it plays

  • Rage is a tempo spell that turns small advantages into huge pressure.
  • It is strongest when a fast win condition is already threatening damage.
  • The spell gets more value the longer the buffed units stay alive.
  • It is much weaker when the push is stalled before it reaches the tower.

Counters to Rage

Cards that deal with Rage efficiently.

  • Spell bait it out when possible.
  • Deny value by avoiding clumped pushes.
  • Use splash or reset to stop the buffed unit from connecting.

Pairs with Rage

Cards commonly played alongside Rage.

  • Bridge spam pressure.

Balance history

  1. 3 January 2016—Card added.
  2. 14 November 2016—through 2022-12-05 — No balance changes in that long stretch.
  3. 5 December 2022—First major change in over six years.

Also unlocks in Serenity Peak

Cards that become available at the same point, which makes them rough contemporaries.

Elsewhere

Independent fan sites, not affiliated with Clashdle.

Play it

Rage is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.

Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.