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Fire Spirit

  • Elixir1
  • RarityCommon
  • TypeTroops
  • ArenaSpell Valley
  • Released2016

A small fiery thing that rushes in and vanishes fast.

How it plays

  • Cheap cycle splash for swarm control and chip.
  • Good for forcing responses at low cost.
  • Value drops if the opponent can absorb the jump cleanly.
  • Best when used to support pressure or clean up small defenders.

Counters to Fire Spirit

Cards that deal with Fire Spirit efficiently.

  • Cheap splash or instant small damage.
  • Cards that absorb the jump efficiently.
  • Buildings or troops that deny connection value.

Pairs with Fire Spirit

Cards commonly played alongside Fire Spirit.

  • Split-push or pressure decks
  • Bait and cycle shells

Also unlocks in Spell Valley

Cards that become available at the same point, which makes them rough contemporaries.

Elsewhere

Independent fan sites, not affiliated with Clashdle.

Play it

Fire Spirit is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.

Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.