
Cannon Cart
- Elixir5
- RarityEpic
- TypeTroops
- ArenaMiner's Mine
- Released2017
A mobile threat that changes behavior when pressured.
How it plays
- Hybrid pressure troop that shifts from mobile attacker to stationary cannon after shield loss.
- Strong in matchups where its range and survivability let it stay on board for multiple trades.
- Can generate a lot of value if protected behind a tank or after a successful defense.
- Less reliable when the opponent has heavy single-target DPS or easy air pressure.
- Cannon Cart is a hybrid pressure troop that becomes a stationary cannon after the shield is lost.
- It can generate a lot of value if protected behind a tank or after a successful defense.
- Its shield and range make it awkward to remove cleanly.
- It is less reliable when the opponent has heavy single-target DPS or easy air pressure.
Counters to Cannon Cart
Cards that deal with Cannon Cart efficiently.
Buildings2
- Mini tanks placed on top after shield break
- Air troops that ignore its ground-only attack
- Swarms once it is distracted or unsupported
- Buildings and ranged control that force slow shield loss
- Mini tanks placed on top after shield break.
- Air troops that ignore its ground-only attack.
- Swarms once it is distracted or unsupported.
- Buildings and ranged control that force slow shield loss.
Pairs with Cannon Cart
Cards commonly played alongside Cannon Cart.
Units2
Spells2
- Bridge pressure shells
- Beatdown support packages
- Tornado-based control setups
- Defensive counterpush decks
- Bridge pressure shells.
- Beatdown support packages.
- Tornado-based control setups.
- Defensive counterpush decks.
Also unlocks in Miner's Mine
Cards that become available at the same point, which makes them rough contemporaries.
Elsewhere
- Current decks featuring Cannon CartDeck Shop Pro — community-maintained deck lists
- Full stats and matchups for Cannon CartDeck Shop Pro — detailed card breakdown
Independent fan sites, not affiliated with Clashdle.
Play it
Cannon Cart is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.
Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.