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Fireball

  • Elixir4
  • RarityRare
  • TypeSpells
  • ArenaTraining Camp
  • Released2016

A direct answer to a crowded spot.

How it plays

  • Core medium spell for removing support and securing tower damage.
  • Best when it clips multiple targets or a support unit plus tower.
  • Knockback can also swing defensive interactions.
  • Less efficient when thrown into spread formations or tanks only.

Counters to Fireball

Cards that deal with Fireball efficiently.

  • No true counter once cast.
  • Best answered by spacing units and avoiding stacked Fireball value.
  • High-health targets reduce its efficiency.

Pairs with Fireball

Cards commonly played alongside Fireball.

  • Musketeer control shells
  • Any deck that wants reliable medium-spell reach

Also unlocks in Training Camp

Cards that become available at the same point, which makes them rough contemporaries.

Elsewhere

Independent fan sites, not affiliated with Clashdle.

Play it

Fireball is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.

Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.