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Lightning

  • Elixir6
  • RarityEpic
  • TypeSpells
  • ArenaFrozen Peak
  • Released2016

A sharp answer from above.

How it plays

  • Lightning is best at removing the most valuable support unit plus a building or tower.
  • It is expensive, so every cast should create clear value.
  • It punishes stacked defensive setups and greedy backline placements.
  • It is weaker when opponents space units well and avoid clumping.

Counters to Lightning

Cards that deal with Lightning efficiently.

  • Three-card support stacks.

Pairs with Lightning

Cards commonly played alongside Lightning.

  • Beatdown shells.
  • Support-removal control decks.

Balance history

  1. 3 January 2016—Card added in soft launch.
  2. 19 February 2016—Crown Tower damage reduced to 40% of full damage.
  3. 19 September 2016—Stun added for 0.5 seconds.
  4. 9 October 2017—Damage reduced by 3% and radius reduced to 3 tiles from 3.5.
  5. 12 December 2017—Crown Tower damage reduced to 35% of full damage.
  6. 25 April 2018—Radius increased back to 3.5 tiles and river placement enabled.
  7. 3 September 2018—Damage increased by 5%.
  8. 4 August 2020—Crown Tower damage reduced to 30% of full damage.

Also unlocks in Frozen Peak

Cards that become available at the same point, which makes them rough contemporaries.

Elsewhere

Independent fan sites, not affiliated with Clashdle.

Play it

Lightning is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.

Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.