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Barbarians

  • Elixir5
  • RarityCommon
  • TypeTroops
  • ArenaBarbarian Bowl
  • Released2016

A loud group that runs in and starts swinging

How it plays

  • Strong against tanks and single-target melee units.
  • Weak into splash, air, and efficient spells.
  • Best when used reactively on defense, then turned into a counterpush.
  • Risky when played unsupported into full elixir.

Counters to Barbarians

Cards that deal with Barbarians efficiently.

  • Air troops like Minions, Bats, Baby Dragon, Electro Dragon, Flying Machine, Mega Minion, Phoenix, Skeleton Dragons

Pairs with Barbarians

Cards commonly played alongside Barbarians.

  • Tanks in front after a successful defense
  • Fireball-bait support cards like Zappies, Magic Archer, Mother Witch, Skeleton Dragons, Flying Machine
  • Defensive counterpush shells

Balance history

  1. 2 February 2016—Hitpoints reduced by 3%.
  2. 29 February 2016—Sight range reduced from 6 to 5.5 tiles.
  3. 4 June 2018—Attack interval reduced from 1.5 sec to 1.4 sec; deployment spacing increased.
  4. 4 March 2019—Hitpoints reduced by 13%; count increased from 4 to 5; 0.15 sec deploy stagger added.
  5. 2 June 2020—Deploy stagger reduced from 0.15 sec to 0.1 sec.
  6. 7 June 2022—Attack interval reduced from 1.4 sec to 1.3 sec.
  7. 31 March 2025—Spawn formation mirrored correctly based on side of arena.

Also unlocks in Barbarian Bowl

Cards that become available at the same point, which makes them rough contemporaries.

Elsewhere

Independent fan sites, not affiliated with Clashdle.

Play it

Barbarians is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.

Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.