
Freeze
- Elixir4
- RarityEpic
- TypeSpells
- ArenaFrozen Peak
- Released2016
A spell that creates a short, unfair moment.
How it plays
- Freeze is strongest when it converts a small lead into tower damage.
- It works best with win conditions that can reach a tower during the stun.
- Spread placements are the cleanest defense.
- It is weak when the defender wastes little elixir and survives the freeze.
Counters to Freeze
Cards that deal with Freeze efficiently.
- Spread troops.
- Cheap cycle to outpace the Freeze window.
- Swarms only when supported by tower or other units.
- High DPS defenders that survive the stun.
Pairs with Freeze
Cards commonly played alongside Freeze.
Spells1
Buildings1
Balance history
- 3 January 2016—Card added.
- 2 February 2016—Area radius decreased from 4 tiles to 3 tiles.
- 18 May 2016—Duration per level decreased by 1 second.
- 4 July 2016—Freeze was allowed to stop Elixir Collector generation and reset Inferno Tower damage.
- 5 December 2018—Duration set to 5 seconds and damage was added.
- 7 January 2019—Crown Tower damage reduced to 35% of full damage from 100%.
- 4 February 2019—Duration reduced to 4 seconds and damage reduced by 6%.
- 4 August 2020—Crown Tower damage reduced to 30% of full damage from 35%.
- 13 November 2023—Frozen troops could no longer be pushed.
- 6 July 2025—Freeze duration reduced from 1.2 sec to 1.1 sec.
Also unlocks in Frozen Peak
Cards that become available at the same point, which makes them rough contemporaries.
Elsewhere
- Current decks featuring FreezeDeck Shop Pro — community-maintained deck lists
- Full stats and matchups for FreezeDeck Shop Pro — detailed card breakdown
Independent fan sites, not affiliated with Clashdle.
Play it
Freeze is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.
Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.