
Rush Mode — Timed Clash Royale Card Guessing
Ninety seconds to start, and every card you get right buys more time. Solve one on the first guess and earn a full thirty seconds; take longer and the reward tapers to eight.
That turns Rush into a survival run rather than a sprint — keep answering well and you keep playing, up to a ceiling of three and a half minutes on the clock.
Rush Mode
Time
01:30
Starts on first guess
Score
0
100 base • bonuses for speed & streak
Correct guess clears the board, adds time and starts a new target.
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How to play
Type fast. Correct answers buy you clock.
The clock starts on your first guess
Not on page load. Nothing runs until you submit something, so take a moment to settle before you begin.Speed and accuracy both pay
Each card is worth 100 points multiplied by how few guesses you needed — 3× on the first guess, down to 1× at six or more. Solving under 15 seconds adds 75 bonus points, under 25 adds 50, under 40 adds 25. Time comes back too: 30 seconds for a first-guess solve, tapering by 4 for each extra guess down to a floor of 8. The clock caps at three and a half minutes.Streaks need clean solves
A card only extends your streak if you got it in two guesses or fewer. Three in a row is worth 100 bonus points, five is 300, seven is 700. A sloppy solve resets the streak, though it costs you no time.