
Rune Giant
- Elixir4
- RarityEpic
- TypeTroops
- ArenaJungle Arena
- Released2025
A supportive tank that makes nearby allies feel stronger.
How it plays
- Rune Giant is more about boosting support damage than dealing tower damage by herself.
- Her pressure spikes when two backline troops stay alive long enough to receive repeated enchants.
- Removing the support often matters more than burning down the Giant first.
- Rune Giant is more about amplifying support damage than dealing tower damage herself.
- Her value spikes when two nearby support troops survive long enough to use the enchant repeatedly.
- Removing the support usually matters more than burning down the Giant first.
- She fits best in structured pushes, not chaotic fast-cycle trades.
Counters to Rune Giant
Cards that deal with Rune Giant efficiently.
- Kill the buffed support troops first, then finish the Giant.
- Inferno Tower-style tank killers.
- Air troops if unsupported.
- Strong defensive buildings that stall the approach.
- Inferno Tower-style tank killers.
- Air troops when unsupported.
- Strong defensive buildings.
- Fast removal of the buffed support troops.
- High burst on the support core before the enchant value stacks.
Pairs with Rune Giant
Cards commonly played alongside Rune Giant.
- Any two support troops that benefit from repeated bonus-damage triggers.
- Support troops that benefit from repeated bonus-damage triggers.
- Two-lane support cores that stay alive behind the Giant.
Balance history
- 1 January 2025—Introduced as the 117th card and scheduled for release on January 6.
- 1 January 2025—Introduced and scheduled for release in early January 2025.
Also unlocks in Jungle Arena
Cards that become available at the same point, which makes them rough contemporaries.
Elsewhere
- Current decks featuring Rune GiantDeck Shop Pro — community-maintained deck lists
- Full stats and matchups for Rune GiantDeck Shop Pro — detailed card breakdown
Independent fan sites, not affiliated with Clashdle.
Play it
Rune Giant is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.
Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.