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Zap

  • Elixir2
  • RarityCommon
  • TypeSpells
  • ArenaBuilder's Workshop
  • Released2016

A quick burst that interrupts whatever was happening.

How it plays

  • Cheap reset spell for Inferno units, Sparky timing, and swarm cleanup.
  • Best when your deck needs instant stun plus low-cost utility.
  • Often creates value by preserving a push rather than by tower damage.
  • Less punishing than heavier spells, so timing matters a lot.

Counters to Zap

Cards that deal with Zap efficiently.

  • No true counter once cast.
  • Can be reduced in value by spacing swarm/support troops.
  • Higher-health units can absorb it without major punishment.

Pairs with Zap

Cards commonly played alongside Zap.

  • Inferno-reset pushes
  • Bridge-spam and cycle decks

Also unlocks in Builder's Workshop

Cards that become available at the same point, which makes them rough contemporaries.

Elsewhere

Independent fan sites, not affiliated with Clashdle.

Play it

Zap is in the pool for every mode here. Classic, Description, Rush and Memory all draw from the same 121 cards.

Card names and in-game text are property of Supercell Oy. Clashdle is a fan project and is not affiliated with or endorsed by Supercell.